Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
When dealing with an alien race, Rudolph Lamb botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Psychologically damaged by Rudolph Lamb's time in the scouts. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
When dealing with an alien race, Rudolph Lamb have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Rudolph Lamb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rudolph Lamb fail to help. Gain an Enemy. |
3 |
28 |
Psychologically damaged by Rudolph Lamb's time in the scouts. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
Injured. |
5 |
33 |
Failed to qualify for Corporate (Citizen). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
37 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Failed to qualify for Performer (Entertainer). |
6 |
37 |
Switched to Drifter (Barbarian). |
6 |
41 |
Rudolph Lamb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |