Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Make an unexpected connection outside Ruel Enright's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Free Trader) rank 4. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
39 |
Ruel Enright's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
39 |
Became a Marine (Marine Support) with the new title Marine. |
7 |
42 |
Display heroism in battle. |
7 |
43 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
7 |
43 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |