Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Rush McNab's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rush McNab fail to help. Gain an Enemy. |
1 |
20 |
Rush McNab's ship is damaged, and Rush McNab have to hitch-hike Rush McNab's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 6 Contacts. Gain 3 Enemies. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Rush McNab's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Moved to a new world. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Army (Cavalry) with the new title Private. |
5 |
36 |
Advanced training in a specialist field |
5 |
38 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
6 |
38 |
Voluntarily left Cavalry |
6 |
38 |
Failed to qualify for Pirate (Rogue). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Contact with Government. |