Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Switched to Drifter (Wanderer). |
2 |
26 |
Contact with Government. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Attacked by enemies that Russel Thompson easily defeat. |
3 |
29 |
Gain Enemy if Russel Thompson don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Drafted into Line/Crew |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
37 |
During a battle, defeat or victory depends on Russel Thompson's actions. The ship suffers severe damage and Russel Thompson is blamed for the disaster. Russel Thompson is court - martialled and discharged. |
6 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
38 |
Russel Thompson refused an offer of inducements to betray Russel Thompson's faith. Gain 3 enemies. |