Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Join a social movement. |
1 |
22 |
Graduated. Gain an rival who is upset that Sam McDonaugh left the community. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Sam McDonaugh foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
30 |
Sam McDonaugh is sent to a new community or parish to preach The Word among the poor. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
A notable academic consults with Sam McDonaugh about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
42 |
Involved in the planning of an impressive heist. |