Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
21 |
Injured. Fully recovered. |
2 |
21 |
Failed to qualify for Corporate (Citizen). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Attacked by enemies that Sammie Carr easily defeat. |
2 |
24 |
Gain Enemy if Sammie Carr don't already have one. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
26 |
Spend time with an alien race. Gain a contact. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
30 |
Encounter a Psionic institute. |
4 |
30 |
Tested for psionic powers |
4 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
33 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
5 |
35 |
Pick up potentially useful information using Sammie Carr's psychic powers. |
5 |
37 |
Promoted to Psion (Psi-Warrrior) rank 1. |
6 |
37 |
Voluntarily left Psi-Warrrior |
6 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Scout (Surveyor). |
6 |
40 |
Perform an exemplary service for the scouts. |