Sammie Carr  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Luriani 43 M 8 (0) 9 (1) 7 (0) 7 (0) 4 (-1) 7 (0)4 (-1)897747
Successful
 
Skills
Athletics (Dexterity) 1
Awareness 0
Carouse 0
Drive 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Melee 0
Pilot 0
Recon 0
Science (Social Sciences/Sophontology) 1
Streetwise 1
Survival 1
Telekinesis 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Army Support Private01
Drifter Wanderer 23
Psion Psi-Warrrior Psi-Soldier11
Scout Surveyor 01
 
Term Age History
1 18 Became a Army (Army Support) with the new title Private.
1 21 Injured. Fully recovered.
2 21 Failed to qualify for Corporate (Citizen).
2 21 Became a Drifter (Wanderer).
2 24 Attacked by enemies that Sammie Carr easily defeat.
2 24 Gain Enemy if Sammie Carr don't already have one.
2 25 Promoted to Drifter (Wanderer) rank 1.
3 25 Continued as Drifter (Wanderer).
3 26 Spend time with an alien race. Gain a contact.
4 29 Continued as Drifter (Wanderer).
4 30 Encounter a Psionic institute.
4 30 Tested for psionic powers
4 33 Promoted to Drifter (Wanderer) rank 2.
5 33 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
5 35 Pick up potentially useful information using Sammie Carr's psychic powers.
5 37 Promoted to Psion (Psi-Warrrior) rank 1.
6 37 Voluntarily left Psi-Warrrior
6 37 Failed to qualify for Merchant Marine (Merchant).
6 37 Submitted to the draft.
6 37 Became a Scout (Surveyor).
6 40 Perform an exemplary service for the scouts.
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