Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
25 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
3 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Explorer). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
29 |
Voluntarily left Explorer |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Selmer Sheils's work ends up coming home with Selmer Sheils, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Returned to Scout (Explorer). |
5 |
34 |
Selmer Sheils's scout ship is one of the first on the scene to rescue the survivors of a disaster but Selmer Sheils fail to help. Gain an Enemy. |
5 |
34 |
Selmer Sheils inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
37 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Explorer). |
6 |
40 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |