Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
25 |
Gain Enemy if Seth Jennings don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Seth Jennings run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Failed to qualify for Intelligence (Agent). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Seth Jennings's Contacts or Allies betrays Seth Jennings, ending Seth Jennings's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Navy (Flight) with the new title Crewman. |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
33 |
Became a Merchant (Broker). |
6 |
34 |
Birth or Death involving a family member or close friend. |
6 |
37 |
Promoted to Merchant (Broker) rank 1. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
41 |
Seth Jennings's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
41 |
Promoted to Merchant (Broker) rank 2. |