Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Graduated. Gain an rival who is upset that Seymour Ray left the community. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Risk Seymour Ray's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Scholar (Physician). |
4 |
31 |
Refused to perform research that goes against Seymour Ray's conscience. |
4 |
34 |
Promoted to Scholar (Physician) rank 1. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Field Researcher (Scholar). |
5 |
34 |
Continued as Scholar (Physician). |
5 |
36 |
Make a breakthrough in Seymour Ray's field. |
5 |
38 |
Promoted to Scholar (Physician) rank 2. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
39 |
Make a breakthrough in Seymour Ray's field. |
6 |
42 |
Promoted to Scholar (Physician) rank 3. |