Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Shane Gregory inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Scarred. Owe 5,000 for medical bills. |
4 |
24 |
Failed to qualify for Explorer (Scout). |
4 |
24 |
Continued as Drifter (Barbarian). |
4 |
27 |
Shane Gregory do not know what happened to Shane Gregory. There is a gap in Shane Gregory's memory. |
5 |
27 |
Failed to qualify for Broker (Merchant). |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Switched to Scout (Explorer) with previous rank. |
5 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
32 |
Make an unexpected connection outside Shane Gregory's normal circles. Gain a Contact. |
7 |
34 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
A good deal ensures Shane Gregory is living the high life for a few years. |
8 |
38 |
Continued as Merchant (Merchant Marine). |
8 |
39 |
Given advanced training in a specialist field |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |