Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
A sudden war destroys Shelby Shaw's trade routes and contacts, forcing Shelby Shaw to flee that region of space. |
3 |
26 |
Gain rebels as Enemy |
4 |
26 |
Became a Scholar (Field Researcher). |
4 |
29 |
Make a breakthrough in Shelby Shaw's field. |
4 |
30 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
30 |
Continued as Scholar (Field Researcher). |
5 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
34 |
Voluntarily left Field Researcher |
6 |
34 |
Failed to qualify for Corporate Agent (Agent). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
35 |
Became a Entertainer (Journalist). |
7 |
38 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
38 |
Returned to Drifter (Scavenger). |
8 |
41 |
Shelby Shaw run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |