Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
Make a breakthrough in Shirley Staff's field. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Voluntarily left Field Researcher |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Scout (Explorer). |
3 |
28 |
Shirley Staff have no idea what happened to Shirley Staff – they found Shirley Staff's ship drifting on the fringes of friendly space. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Attacked by enemies that Shirley Staff easily defeat. |
5 |
34 |
Gain Enemy if Shirley Staff don't already have one. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
37 |
Failed to qualify for Broker (Merchant). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Army (Infantry) with the new title Private. |
7 |
40 |
Advanced training in a specialist field |
7 |
41 |
Attempt at commissioned failed. |