Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Nearly killed. Owe 40,000 for medical bills. |
2 |
19 |
Became a Rogue (Enforcer). |
2 |
20 |
Betrayed by a friend. One of Siidimu Diinmud's Contacts or Allies betrays Siidimu Diinmud, ending Siidimu Diinmud's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
23 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
23 |
Continued as Rogue (Enforcer). |
3 |
27 |
A job goes wrong, forcing Siidimu Diinmud to flee off-planet. |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
28 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
5 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
Imperial trade restrictions force Siidimu Diinmud out of business. |
6 |
30 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
34 |
Become deeply involved in politics on Siidimu Diinmud's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
34 |
Attempted to change assignments. |
7 |
34 |
Switched to Noble (Dilettante) with the new title Wastrel and previous rank. |
7 |
37 |
time as a ruler or playboy gives Siidimu Diinmud a wide range of experiences. |
8 |
38 |
Continued as Noble (Dilettante). |
8 |
42 |
Siidimu Diinmud make an alliance with a powerful and charismatic noble, who becomes an Ally. |
8 |
42 |
Promoted to Noble (Dilettante) rank 1. |