Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
19 |
Became a Scout (Courier). |
2 |
21 |
Silas Fitzsimons have no idea what happened to Silas Fitzsimons – they found Silas Fitzsimons's ship drifting on the fringes of friendly space. |
3 |
21 |
Failed to qualify for Infantry (Army). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Navy (Flight) with the new title Crewman. |
3 |
24 |
Silas Fitzsimons join a gambling circle on board. |
3 |
25 |
Commissioned in Navy (Flight) with the new title Ensign. |
4 |
25 |
Continued as Navy (Flight). |
4 |
29 |
Vessel participates in a diplomatic mission. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
29 |
Continued as Navy (Flight). |
5 |
32 |
Display heroism in battle, saving the whole ship. |
5 |
33 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
6 |
33 |
Voluntarily left Flight |
6 |
33 |
Became a Entertainer (Artist). |
6 |
35 |
Silas Fitzsimons is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
37 |
Silas Fitzsimons aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
37 |
Became a Drifter (Wanderer). |
8 |
41 |
Silas Fitzsimons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |