Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Study Melee (Grapple) as a hobby. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
24 |
Gain Enemy if Silas Perkins don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Betrayed by a friend. One of Silas Perkins's Contacts or Allies betrays Silas Perkins, ending Silas Perkins's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Citizen (Worker). |
5 |
34 |
Silas Perkins befriend a superior in the corporation or the colony. |
5 |
35 |
Promoted to Citizen (Worker) rank 1. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
39 |
Silas Perkins is rewarded for Silas Perkins's diligence or cunning. |
6 |
39 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
41 |
Advanced training in a specialist field. |