Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Betrayed by a friend. One of Sim Cheyne's Contacts or Allies betrays Sim Cheyne, ending Sim Cheyne's career. That Contact or Ally becomes a Rival or Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
2 |
25 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
3 |
26 |
Voluntarily left Pirate |
3 |
26 |
Became a Entertainer (Journalist). |
3 |
28 |
An investigation, tour, project or expedition goes wrong, stranding Sim Cheyne far from home. |
4 |
28 |
Failed to qualify for Law Enforcement (Agent). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
29 |
Offered job by a patron. Now owe him a favor. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
35 |
A good deal ensures Sim Cheyne is living the high life for a few years. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
37 |
Embroiled in legal trouble. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 2. |