Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Sim Meighan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
22 |
Sim Meighan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sim Meighan fail to help. Gain an Enemy. |
2 |
22 |
Psychologically damaged by Sim Meighan's time in the scouts. |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Surveyor). |
3 |
25 |
Psychologically damaged by Sim Meighan's time in the scouts. |
4 |
25 |
Failed to qualify for Flight (Navy). |
4 |
25 |
Switched to Drifter (Scavenger). |
4 |
27 |
Betrayed by a friend. One of Sim Meighan's Contacts or Allies betrays Sim Meighan, ending Sim Meighan's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
27 |
Failed to qualify for Scientist (Scholar). |
5 |
27 |
Returned to Drifter (Wanderer). |
5 |
30 |
Sim Meighan do not know what happened to Sim Meighan. There is a gap in Sim Meighan's memory. |
6 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
30 |
Returned to Drifter (Scavenger). |
6 |
32 |
Good fortune |
6 |
34 |
Forced to muster out. |
7 |
34 |
Switched to Scout (Explorer) with previous rank. |
7 |
37 |
Serve as the courier for an important message from the Imperium. |
7 |
38 |
Promoted to Scout (Explorer) rank 2. |
8 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Attempted to change assignments. |
8 |
38 |
Failed to qualify for Surveyor (Scout). |
8 |
38 |
Continued as Scout (Explorer). |
8 |
40 |
Nearly killed. Owe 10,000 for medical bills. |
9 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |