Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Sim Watkins is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Sim Watkins is sent to a new community or parish to preach The Word among the poor. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
3 |
26 |
Voluntarily left Missionary/Humanitarian |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
30 |
Uncover a major conspiracy against Sim Watkins's employers. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Sim Watkins's work ends up coming home with Sim Watkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Failed to qualify for Merchant Academy. |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Given advanced training in a specialist field |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |