Crewman Sterling Moore  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Hanen 43 M 9 (1) 4 (-1) 10 (1) 5 (-1) 7 (0) 3 (-1)3 (-1)94A573
Charitable, Eloquent, Inconsiderate
 
Skills
Admin 1
Athletics 0
Carouse 0
Clairvoyance 0
Drive (Mole) 2
Electronics 0
Gun Combat (Slug) 2
Heavy Weapons 0
Language (Floriani (Florian League)) 1
Melee 0
Profession (Colonist/Ranching) 1
Recon 2
Stealth 1
Streetwise 1
Survival 1
Telekinesis 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Army Support Lance Corporal11
Army Cavalry Lance Corporal11
Drifter Wanderer 24
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Dean Gonzalez Enemy 0 3 5 3 Hanen (M/94)
Lilla Simpson Rival 2 3 1 2 Ne Kraeda ren Kelva (F/19)
 
Term Age History
1 18 Became a Army (Army Support) with the new title Private.
1 20 Assigned to a peacekeeping role.
1 22 Attempt at commissioned failed.
1 22 Promoted to Army (Army Support) rank 1 with the new title Lance Corporal.
2 22 Attempted to change assignments.
2 22 Switched to Army (Cavalry) with previous rank.
2 23 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2 23 Gain rebels as Enemy
3 23 Failed to qualify for Enforcer (Rogue).
3 23 Became a Drifter (Wanderer).
3 26 Sterling Moore do not know what happened to Sterling Moore. There is a gap in Sterling Moore's memory.
4 26 Failed to qualify for Performer (Entertainer).
4 26 Continued as Drifter (Wanderer).
4 30 Attacked by enemies that Sterling Moore easily defeat.
4 30 Gain Enemy if Sterling Moore don't already have one.
4 30 Promoted to Drifter (Wanderer) rank 1.
5 30 Continued as Drifter (Wanderer).
5 31 Encounter a Psionic institute.
5 31 Tested for psionic powers
5 34 Forced to continue current assignment.
5 34 Promoted to Drifter (Wanderer) rank 2.
6 34 Continued as Drifter (Wanderer).
6 36 Betrayed by a friend. One of Sterling Moore's Contacts or Allies betrays Sterling Moore, ending Sterling Moore's career. That Contact or Ally becomes a Rival or Enemy.
7 36 Failed to qualify for Broker (Merchant).
7 36 Submitted to the draft.
7 36 Became a Merchant (Merchant Marine) with the new title Crewman.
7 40 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
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