Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Assigned to an urbanised planet torn by war. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
25 |
Lost eye or limb. Fully recovered. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
A series of bad deals and decisions force Steve Turner into bankruptcy. Steve Turner salvages what Steve Turner can. |
4 |
29 |
Failed to qualify for Colonist (Citizen). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Steve Turner's Contacts or Allies betrays Steve Turner, ending Steve Turner's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Physician (Scholar). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
33 |
Steve Turner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Scout (Surveyor). |
6 |
35 |
Steve Turner's ship is damaged, and Steve Turner have to hitch-hike Steve Turner's way back across the stars to the nearest scout base. |
6 |
35 |
Gain 3 Contacts. Gain 2 Enemies. |
7 |
35 |
Failed to qualify for Free Trader (Merchant). |
7 |
35 |
Returned to Drifter (Wanderer). |
7 |
38 |
Steve Turner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
42 |
Steve Turner is sent to a new community or parish to preach The Word among the poor. |
8 |
42 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
42 |
Retired at age 42. |