Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Sullivan Mitchell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Entertainer (Journalist). |
4 |
29 |
Sullivan Mitchell is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
31 |
Opponents of Sullivan Mitchell's belief system ambush Sullivan Mitchell. |
5 |
31 |
Nearly killed. Owe 30,000 for medical bills. |
6 |
31 |
Failed to qualify for Explorer (Scout). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
35 |
Continued as Agent (Law Enforcement). |
7 |
38 |
Sullivan Mitchell went above and beyond the call of duty. |
7 |
39 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
39 |
Continued as Agent (Law Enforcement). |
8 |
40 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |