Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Taath A-ath's work ends up coming home with Taath A-ath, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for Scientist (Scholar). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Courier). |
3 |
24 |
Taath A-ath survey an alien world. |
3 |
27 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Courier). |
4 |
31 |
Psychologically damaged by Taath A-ath's time in the scouts. |
5 |
31 |
Failed to qualify for Artist (Entertainer). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
32 |
Taath A-ath run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Failed to qualify for Free Trader (Merchant). |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
33 |
Spend time with an alien race. Gain a contact. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
40 |
Betrayed by a friend. One of Taath A-ath's Contacts or Allies betrays Taath A-ath, ending Taath A-ath's career. That Contact or Ally becomes a Rival or Enemy. |