Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Scout (Explorer). |
2 |
23 |
A new romantic starts. Gain an Ally. |
3 |
25 |
Continued as Scout (Explorer). |
3 |
26 |
Tapa Taoea inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
28 |
Attacked by enemies and injured. |
4 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Gain Enemy if Tapa Taoea don't already have one. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
33 |
Nearly killed. Owe 22,500 for medical bills. |
6 |
33 |
Failed to qualify for Explorer (Scout). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
36 |
Refuse to abuse Tapa Taoea's position for profit. |
6 |
37 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
6 |
37 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
7 |
37 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Voluntarily left Line/Crew |
7 |
37 |
Switched to Citizen (Corporate). |
7 |
39 |
Tapa Taoea's business expands, Tapa Taoea's corporation grows, or the colony thrives. |
7 |
41 |
Promoted to Citizen (Corporate) rank 1. |
8 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |