Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
24 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
One of Ted Saxon's pieces of art is stolen, and the investigation brings Ted Saxon into the criminal underworld. |
4 |
30 |
Voluntarily left Performer |
4 |
30 |
Became a Citizen (Corporate). |
4 |
32 |
A revolution, attack or other unusual event throws Ted Saxon's life into chaos, forcing Ted Saxon to leave the planet. |
5 |
32 |
Became a Scout (Surveyor). |
5 |
34 |
Psychologically damaged by Ted Saxon's time in the scouts. |
6 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
35 |
Ted Saxon aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
35 |
Became a Drifter (Barbarian). |
7 |
38 |
Ted Saxon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Returned to Believer (Holy Warrior). |
8 |
39 |
Ted Saxon is sent to a new community or parish to preach The Word among the poor. |
8 |
42 |
Forced to continue current assignment. |
8 |
42 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |