Crewman Theo Boyd  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 43 M 1 (-2) 3 (-1) 4 (-1) 6 (0) 9 (1) 9 (1)134699
Scattered
 
Skills
Athletics (Dexterity) 1
Deception 1
Drive 0
Electronics 0
Gambler 1
Language 0
Pilot 0
Recon 1
Science (Robotic Sciences) 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 14
Navy Engineer/Gunner Crewman02
 
Name Type Affinity Enmity Power Influence Species
Eduardo Owens Enemy 0 6 0 5 Humaniti (M/19)
An incident occured.
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 19 Find an Alien Artifact.
2 22 Continued as Drifter (Wanderer).
2 25 A romantic relationship ends badly. Gain a Rival or Enemy.
3 26 Continued as Drifter (Wanderer).
3 30 Forced to continue current assignment.
3 30 Promoted to Drifter (Wanderer) rank 1.
4 30 Continued as Drifter (Wanderer).
4 32 Theo Boyd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 32 Became a Navy (Engineer/Gunner) with the new title Crewman.
5 36 Gained a contact.
5 36 Attempt at commissioned failed.
6 36 Continued as Navy (Engineer/Gunner).
6 37 Theo Boyd join a gambling circle on board.
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