Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Theo Doyle left the community. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
3 |
25 |
Became a Psion (Wild Talent). |
3 |
29 |
Gain a contact outside of normal circles. |
4 |
29 |
Continued as Psion (Wild Talent). |
4 |
30 |
Refused to use Theo Doyle's psionic powers in an unethical fashion. |
5 |
30 |
Became a Citizen (Colonist). |
5 |
32 |
Theo Doyle is rewarded for Theo Doyle's diligence or cunning. |
5 |
34 |
Promoted to Citizen (Colonist) rank 1. |
6 |
34 |
Continued as Citizen (Colonist). |
6 |
38 |
Severely injured. Owe 5,000 for medical bills. |
7 |
38 |
Failed to qualify for Courier (Scout). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
41 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |