Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Theo Edwards secretly provide religious rites for a dying leader or noble, although they do not share Theo Edwards's faith. Gain an Ally in the family and a Rival who disagrees with Theo Edwards's choice. |
3 |
25 |
Continued as Believer (Missionary/Humanitarian). |
3 |
26 |
Theo Edwards accepted an offer of inducements to betray Theo Edwards's faith. Gain 160,000 in cash. |
4 |
29 |
Failed to qualify for Ground Assault (Marine). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
33 |
Betrayed by a friend. One of Theo Edwards's Contacts or Allies betrays Theo Edwards, ending Theo Edwards's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Embroiled in legal trouble. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A sudden war destroys Theo Edwards's trade routes and contacts, forcing Theo Edwards to flee that region of space. |
6 |
38 |
Gain rebels as Enemy |
7 |
38 |
Returned to Believer (Missionary/Humanitarian). |
7 |
42 |
Theo Edwards refused an offer of inducements to betray Theo Edwards's faith. Gain 5 enemies. |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |