Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Theo Fitzsimons's work ends up coming home with Theo Fitzsimons, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Rogue (Thief). |
2 |
24 |
Crime pays off. Gain victim as Enemy. |
2 |
25 |
Promoted to Rogue (Thief) rank 1. |
3 |
25 |
Continued as Rogue (Thief). |
3 |
28 |
Involved in a feud with a rival criminal organization. |
3 |
29 |
Promoted to Rogue (Thief) rank 2. |
4 |
29 |
Continued as Rogue (Thief). |
4 |
32 |
A new romantic starts. Gain an Ally. |
4 |
33 |
Promoted to Rogue (Thief) rank 3. |
5 |
33 |
Continued as Rogue (Thief). |
5 |
35 |
Involved in a gambling ring. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
40 |
Contact with Government. |