Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
20 |
Failed to qualify for Explorer (Scout). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Thomas Meyer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
27 |
Given advanced training in a specialist field |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
32 |
Make an unexpected connection outside Thomas Meyer's normal circles. Gain a Contact. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
36 |
Attempted a risky adventure and was injured. |
5 |
36 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
40 |
Betrayed by a friend. One of Thomas Meyer's Contacts or Allies betrays Thomas Meyer, ending Thomas Meyer's career. That Contact or Ally becomes a Rival or Enemy. |