Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Spend time with an alien race. Gain a contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A good deal ensures Tillman Howard is living the high life for a few years. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scholar (Field Researcher). |
4 |
33 |
Caught cheating in some fashion, advancing Tillman Howard's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
33 |
An expedition or voyage goes wrong, leaving Tillman Howard stranded in the wilderness. |
4 |
33 |
Gain an Enemy |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
35 |
Entangled in a bureaucratic or legal morass that distracts Tillman Howard from Tillman Howard's work. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
41 |
Make a breakthrough in Tillman Howard's field. |
6 |
42 |
Promoted to Scholar (Field Researcher) rank 2. |