Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Spend several years jumping from world to world in Todd Mathew's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Spend several years jumping from world to world in Todd Mathew's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Todd Mathew's scout ship is one of the first on the scene to rescue the survivors of a disaster but Todd Mathew fail to help. Gain an Enemy. |
4 |
32 |
Todd Mathew's ship is damaged, and Todd Mathew have to hitch-hike Todd Mathew's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 4 Contacts. Gain 2 Enemies. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Explorer) with previous rank. |
5 |
38 |
Todd Mathew's ship is damaged, and Todd Mathew have to hitch-hike Todd Mathew's way back across the stars to the nearest scout base. |
5 |
38 |
Gain 4 Contacts. Gain 3 Enemies. |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Find valuable salvage. |