Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
21 |
Accepted a deal with criminal or other figure under investigation. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Troy Clark's work ends up coming home with Troy Clark, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Failed to qualify for Cavalry (Army). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Survived a risky adventure but gained nothing. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Find valuable salvage. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 2. |