Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Perform an exemplary service for the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
26 |
Truman Franklin spend a great deal of time on the fringes of Charted Space. |
2 |
26 |
Gain a contact in an alien race. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Serve as the courier for an important message from the Imperium. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Returned to Scout (Courier). |
4 |
32 |
Truman Franklin's scout ship is one of the first on the scene to rescue the survivors of a disaster but Truman Franklin fail to help. Gain an Enemy. |
4 |
32 |
Psychologically damaged by Truman Franklin's time in the scouts. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Serve as the courier for an important message from the Imperium. |
5 |
38 |
Promoted to Scout (Courier) rank 2. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Truman Franklin inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
39 |
Failed to qualify for Law Enforcement (Agent). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |