Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Tuerkeaes run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
23 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Surveyor). |
3 |
24 |
Spend several years jumping from world to world in Tuerkeaes's scout ship. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
31 |
Tuerkeaes's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tuerkeaes fail to help. Gain an Enemy. |
4 |
31 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
32 |
Perform an exemplary service for the scouts. |
6 |
35 |
Voluntarily left Surveyor |
6 |
35 |
Became a Agent (Intelligence). |
6 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
39 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
39 |
Continued as Agent (Intelligence). |
7 |
42 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |