Craftsman Turner McDonaugh  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 43 M 3 (-1) 7 (0) 3 (-1) 10 (1) 12 (2) 9 (1)373AC9
Feisty, Restrained
 
Skills
Advocate 1
Drive (Hovercraft) 1
Electronics (Sensors) 2
Engineer (Power) 1
Flyer 0
Gambler 1
Gun Combat 0
Investigate 0
Mechanic 1
Medic 1
Profession (Sports/Motorsports) 1
Profession (Worker/Polymers) 1
Profession (Sports/Team Ball Sports) 1
Recon 0
Science (Robotic Sciences) 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 01
Citizen Worker Craftsman45
 
Name Type Affinity Enmity Power Influence Species
Louvenia Fergusson Contact 1 1 2 2 Zaris (F/43)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 21 Accepted a deal with criminal or other figure under investigation.
2 21 Became a Citizen (Worker).
2 25 Turner McDonaugh learn something Turner McDonaugh should not have – a corporate secret, a political scandal – which Turner McDonaugh can profit from illegally.
2 25 Gain a criminal contact.
2 25 Promoted to Citizen (Worker) rank 1.
3 25 Continued as Citizen (Worker).
3 28 Turner McDonaugh's business expands, Turner McDonaugh's corporation grows, or the colony thrives.
4 29 Continued as Citizen (Worker).
4 32 Political upheaval strikes Turner McDonaugh's homeworld, and Turner McDonaugh is caught up in the revolution.
4 33 Promoted to Citizen (Worker) rank 2 with the new title Technician.
5 33 Continued as Citizen (Worker).
5 35 Spent time maintaining and using heavy vehicles.
5 37 Promoted to Citizen (Worker) rank 3.
6 37 Continued as Citizen (Worker).
6 39 Spent time maintaining and using heavy vehicles.
6 41 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
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