Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies that Unknown Simmons easily defeat. |
1 |
19 |
Gain Enemy if Unknown Simmons don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Attempted a risky adventure and was wildly successful. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scholar (Scientist). |
4 |
34 |
Gained a contact. |
4 |
34 |
Promoted to Scholar (Scientist) rank 1. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
36 |
Caught cheating in some fashion, advancing Unknown Simmons's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
36 |
An expedition or voyage goes wrong, leaving Unknown Simmons stranded in the wilderness. |
5 |
36 |
Gain an Enemy |
6 |
38 |
Voluntarily left Scientist |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
42 |
Suffer from a life-threatening illness. |