Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Uncover a major conspiracy against Vernie Hanson's employers. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Vernie Hanson's work ends up coming home with Vernie Hanson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Failed to qualify for Army Support (Army). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
Vernie Hanson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
33 |
Vessel participates in a notable military engagement. |
5 |
35 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
38 |
Abuse Vernie Hanson's position for profit. |
6 |
39 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
39 |
Continued as Navy (Line/Crew). |
7 |
42 |
Vernie Hanson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
43 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
7 |
43 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |