Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Hard times caused by a lack of interstellar trade costs Walker Jephcots's job. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
24 |
Given advanced training in a specialist field |
3 |
24 |
Voluntarily left Free Trader |
3 |
24 |
Failed to qualify for Star Marine (Marine). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Walker Jephcots do not know what happened to Walker Jephcots. There is a gap in Walker Jephcots's memory. |
4 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
28 |
A mission goes disastrously wrong due to Walker Jephcots's commander’s error or incompetence, but Walker Jephcots survive. |
4 |
28 |
Cover for the commander and gain an Ally. |
4 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
5 |
30 |
Continued as Marine (Ground Assault). |
5 |
33 |
Nearly killed. Fully recovered. |
6 |
33 |
Switched to Merchant (Broker). |
6 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
35 |
Returned to Drifter (Wanderer). |
7 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
39 |
Walker Jephcots retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
40 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |