Ward Coulston  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 43 M 2 (-2) 4 (-1) 3 (-1) 7 (0) 6 (0) 5 (-1)243765
Thief, Reclusive, Overly thick neck
 
Skills
Animals 0
Astrogation 0
Drive 0
Gun Combat 0
Mechanic 0
Melee 0
Pilot 0
Recon 1
Stealth 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 01
Drifter Barbarian 03
Agent Intelligence 01
Merchant Broker 01
 
Term Age History
1 18 Became a Scout (Courier).
1 20 Severely injured. Owe 15,000 for medical bills.
2 20 Failed to qualify for Enforcer (Rogue).
2 20 Became a Drifter (Barbarian).
2 24 Find valuable salvage.
3 24 Continued as Drifter (Barbarian).
3 28 Attacked by enemies and injured.
3 28 Nearly killed. Owe 15,000 for medical bills.
3 28 Gain Enemy if Ward Coulston don't already have one.
4 28 Continued as Drifter (Barbarian).
4 32 Betrayed by a friend. One of Ward Coulston's Contacts or Allies betrays Ward Coulston, ending Ward Coulston's career. That Contact or Ally becomes a Rival or Enemy.
5 32 Became a Agent (Intelligence).
5 36 Accepted a deal with criminal or other figure under investigation.
6 36 Became a Merchant (Broker).
6 39 Embroiled in legal trouble.
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