Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Severely injured. Owe 15,000 for medical bills. |
2 |
20 |
Failed to qualify for Enforcer (Rogue). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Find valuable salvage. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Nearly killed. Owe 15,000 for medical bills. |
3 |
28 |
Gain Enemy if Ward Coulston don't already have one. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
32 |
Betrayed by a friend. One of Ward Coulston's Contacts or Allies betrays Ward Coulston, ending Ward Coulston's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Agent (Intelligence). |
5 |
36 |
Accepted a deal with criminal or other figure under investigation. |
6 |
36 |
Became a Merchant (Broker). |
6 |
39 |
Embroiled in legal trouble. |