Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Wayne Andrews do not know what happened to Wayne Andrews. There is a gap in Wayne Andrews's memory. |
2 |
22 |
Became a Scholar (Physician). |
2 |
26 |
Find an Alien Artifact. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
Assigned to work on a secret project for a patron or organisation. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
31 |
A disaster leaves several injured, and others blame Wayne Andrews, forcing Wayne Andrews to leave Wayne Andrews's career. Gain a Rival. |
4 |
31 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
34 |
Wayne Andrews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Failed to qualify for Journalist (Entertainer). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Risk Wayne Andrews's fortune on a possibility lucrative deal and win. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Continued as Merchant (Merchant Marine). |