Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
A disaster leaves several injured, and others blame Wayne White, forcing Wayne White to leave Wayne White's career. Gain a Rival. |
1 |
20 |
Scarred. Owe 2,500 for medical bills. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Severely injured. Owe 10,000 for medical bills. |
3 |
24 |
Failed to qualify for Flight (Navy). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Wayne White's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Given advanced training in a specialist field |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Given advanced training in a specialist field |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Wayne White's ship or starport is destroyed by criminals. Gain them as an Enemy. |