Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attacked by enemies that Wilber Cumming easily defeat. |
2 |
25 |
Gain Enemy if Wilber Cumming don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Drafted into Flight |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
32 |
Vessel participates in a notable military engagement. |
4 |
34 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Flight). |
5 |
37 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Wilber Cumming retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |