Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Citizen (Corporate). |
2 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
29 |
Continued as Citizen (Corporate). |
3 |
32 |
Hard times caused by a lack of interstellar trade costs Will Marshall Will Marshall's job. |
4 |
32 |
Failed to qualify for Artist (Entertainer). |
4 |
32 |
Became a Drifter (Barbarian). |
4 |
36 |
Attacked by enemies that Will Marshall easily defeat. |
4 |
36 |
Gain Enemy if Will Marshall don't already have one. |
4 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
36 |
Continued as Drifter (Barbarian). |
5 |
37 |
Betrayed by a friend. One of Will Marshall's Contacts or Allies betrays Will Marshall, ending Will Marshall's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Became a Rogue (Enforcer). |
6 |
40 |
Involved in a gambling ring. |
6 |
41 |
Promoted to Rogue (Enforcer) rank 1. |