Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
28 |
William Finnerty's work ends up coming home with William Finnerty, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
29 |
Find Ancient Technology. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
38 |
Betrayed by a friend. One of William Finnerty's Contacts or Allies betrays William Finnerty, ending William Finnerty's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
William Finnerty accepted an offer of inducements to betray William Finnerty's faith. Gain 260,000 in cash. |