Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Severely injured. Owe 25,000 for medical bills. |
2 |
24 |
Gain Enemy if Willie Fawns don't already have one. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
30 |
Voluntarily left Barbarian |
4 |
30 |
Became a Agent (Intelligence). |
4 |
32 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Became a Army (Cavalry) with the new title Private. |
5 |
35 |
Thrown into a brutal ground war |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Continued as Army (Cavalry). |
6 |
37 |
Unit is slaughtered in a disastrous battle, for which Willie Fawns blame Willie Fawns's commander. Gain commander as Enemy. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Willie Fawns faith is shaken. |
8 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
41 |
Retired at age 41. |