Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Study Science (Life Sciences/Psionicology) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Display heroism in battle, saving the whole ship. |
2 |
26 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
During a battle, defeat or victory depends on Willis King's actions. Willis King actions lead to an honorabe discharge. |
4 |
28 |
Became a Scout (Courier). |
4 |
30 |
Perform an exemplary service for the scouts. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Continued as Scout (Courier). |
5 |
36 |
Willis King's ship is damaged, and Willis King have to hitch-hike Willis King's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 6 Contacts. Gain 3 Enemies. |
6 |
36 |
Became a Agent (Corporate Agent). |
6 |
39 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Switched to Scout (Explorer) with previous rank. |
7 |
41 |
Willis King's ship is damaged, and Willis King have to hitch-hike Willis King's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 4 Contacts. Gain 2 Enemies. |