Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
1 |
21 |
Gain Enemy if Willis Staff don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Contact with Government. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Attacked by enemies that Willis Staff easily defeat. |
3 |
30 |
Gain Enemy if Willis Staff don't already have one. |
4 |
30 |
Continued as Drifter (Scavenger). |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Willis Staff's Contacts or Allies betrays Willis Staff, ending Willis Staff's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Marine Support (Marine). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Scout (Explorer). |
6 |
39 |
Psychologically damaged by Willis Staff's time in the scouts. |
7 |
39 |
Failed to qualify for Cavalry (Army). |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
43 |
Attempted a risky adventure and was injured. |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |