3rd Officer Wilmer Hopkins  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 43 M 3 (-1) 7 (0) 7 (0) 9 (1) 8 (0) 7 (0)377987
Inefficient
 
Skills
Advocate 1
Animals 0
Astrogation 1
Broker 0
Drive (Hovercraft) 1
Electronics (Comms) 1
Mechanic 1
Persuade 0
Pilot (Capital Ships) 2
Pilot (Spacecraft) 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 01
Merchant Merchant Marine 3rd Officer35
 
Name Type Affinity Enmity Power Influence Species
Jon Hutchinson Enemy 0 5 2 2 Kargol (M/16)
Otto Weddall Ally 3 1 0 1 Kargol (M/77)
An incident occured.
Alice Lee Enemy 0 4 1 0 Lancian (M/16)
Alice Lee gains in power.
 
Term Age History
1 18 Became a Merchant (Broker).
1 22 Wilmer Hopkins's ship or starport is destroyed by criminals. Gain them as an Enemy.
2 22 Failed to qualify for Corporate Agent (Agent).
2 22 Submitted to the draft.
2 22 Switched to Merchant (Merchant Marine) with the new title Crewman.
2 23 A good deal ensures Wilmer Hopkins is living the high life for a few years.
3 26 Continued as Merchant (Merchant Marine).
3 28 Given advanced training in a specialist field
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 32 A new romantic starts. Gain an Ally.
4 34 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 34 Continued as Merchant (Merchant Marine).
5 37 A good deal ensures Wilmer Hopkins is living the high life for a few years.
5 38 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
6 38 Continued as Merchant (Merchant Marine).
6 41 A sudden war destroys Wilmer Hopkins's trade routes and contacts, forcing Wilmer Hopkins to flee that region of space.
6 41 Gain rebels as Enemy
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