Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Agent (Corporate Agent). |
2 |
27 |
Wilmer Payne went above and beyond the call of duty. |
2 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
30 |
Voluntarily left Corporate Agent |
3 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Continued as Drifter (Barbarian). |
4 |
36 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
36 |
Became a Merchant (Broker). |
5 |
38 |
Wilmer Payne's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
40 |
Wilmer Payne aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |