Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Psychologically damaged by Wilton Hegan's time in the scouts. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Smuggle illegal items onto a planet. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Worker (Citizen). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Embroiled in legal trouble. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Thief (Rogue). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Attempted a risky adventure and was injured. |
5 |
35 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Betrayed by a friend. One of Wilton Hegan's Contacts or Allies betrays Wilton Hegan, ending Wilton Hegan's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Entertainer (Performer). |
7 |
41 |
Good fortune |